The Colorful Playground is Born: Scene 2
Built Scene 2 with 20 colored cubes, color-reactive walls, and a musical sound system.
Read More: The Colorful Playground is Born: Scene 2Built Scene 2 with 20 colored cubes, color-reactive walls, and a musical sound system.
Read More: The Colorful Playground is Born: Scene 2Added the anomaly cube, scoring system, and scene transition. The conceptual core of the project.
Read More: The Anomaly Breaks Through: Breaking the CycleWorked on procedural room generation, sorting bins, wall clock, and factory atmosphere.
Read More: Building the Factory: Procedural Room & AtmosphereBuilt the first prototype of the factory scene using conveyor belts and hand tracking on Quest 3S.
Read More: The Shift Begins: First PrototypeAfter defining the concept, I focused on learning Unity, C#, OpenXR, and working with the Quest 3S.
Read More: First Preparations: Learning Unity, C# & Getting the Quest 3SCapitalist alienation, maladaptive daydreaming, and surrealism — the concepts that shaped my graduation project and why I chose this path.
Read More: Why This Project: Alienation, Daydreaming & VR