January was spent on sound design and documentation.
I created a physics-based audio system for Scene 2. Each of the five cube colors carries its own synth voice, modulated by collision velocity. I adjusted collision thresholds many times.

Added a steam valve sound (for the factory scene). Updated lighting settings and audio sources. Tested APK builds on Quest 3S.
I also wrote the project documentation: conceptual background, project story, graduation project report, detailed senior project report, and storyboard. I described the thematic foundations — maladaptive daydreaming, capitalist alienation, surrealism — in an academic framework.
I also updated the README comprehensively. The project is now documented both technically and conceptually.