Mind Palace is complete. What began as a two-scene contrast became a four-scene circular narrative: Factory, Colorful Playground, Metro, and Concert. In this final entry I summarize the polish and submission work that carried the project to its MUS 442 final delivery.
Quest-specific polish
The final weeks were largely about running reliably on the Meta Quest 3S: physics fixes, NPC LOD behavior, balancing realtime and baked lighting, rig alignment, and shadow issues. Because the scenes have no realtime shadows, NPCs looked airborne in VR, so I added a self-bootstrapping blob-shadow system. The Subway Vol2 prefabs ship with no colliders, so I wrote a physics bootstrap that adds colliders to walls, floors, and furniture at runtime.
Build and code
All four scenes are enabled in build settings and compile into a single Android APK. The project now contains 69 runtime and 14 editor C# scripts — roughly 16,000 lines of project code. Scenes are built through procedural generators and custom editor tools rather than hand-placed assets.
Deliverables
- 90-second teaser with full audio
- 12-minute headset recording — original footage of all four scenes
- MUS 442 Final Report and Musical System Map
- Final presentation board — the entire project in a single frame
- This website and the four-scene browser adaptation
Looking back
Mind Palace treats escape as both necessary and imaginative, while asking what happens when escape itself becomes another closed loop. The player escapes the clock, composes a loop with their own hands, and discovers the loop was the clock all along. I am grateful to my project advisor Prof. Dr. Tolga Tüzün for his guidance throughout. Mind Palace — completed June 2026.