Work on Scene 2 intensified. After the factory, the player wakes up in a white room — and this time there are no rules.
First I created the ColorReactiveWall and MusicCube systems. Cubes change wall colors on collision. MusicCubeSpawner spawns cubes with customizable settings.

Then came a major restructuring: I created 20 colored cubes with Scene2TwentyColoredCubesGenerator — 5 colors, 4 of each. Red, blue, green, yellow, purple. The player can grab and throw them.
Added automatic tagging with CubeTagger. Audio mixing with NewAudioMixer. Each cube makes a unique sound when it hits a wall.
Scene 2's purpose is creative freedom. The complete opposite of Scene 1's monotony. This is 'The Colorful Playground' — free from rules and quotas, pure expression. The player discovers they can create their own musical composition: each cube emits a unique synth sound when thrown, transforming the room into both a visual and sonic masterpiece.